2001: A Tether Odyssey and the Benefits of Needless Complexity

One of my projects from last year tasked me with creating a first person game in Unreal Engine’s node-based Blueprint. I decided to create a game set in space, where the player must navigate the environment by pulling themselves onto objects using a tether gun. The finished product With this in mind, I tackled movement … Continue reading 2001: A Tether Odyssey and the Benefits of Needless Complexity

Lessons Learned From Team Dynamics

Over the last 12 months, with different creative projects that I have been involved in during my university time, I feel I have gained some experience in how creativity can be harnessed well in a group setting. I wanted to document how I feel individual attitudes of team members can help to nurture a good … Continue reading Lessons Learned From Team Dynamics

Architectural Visualization and the Oculus Quest: An Exploration

Me and my partner bought a house last year, and slowly but surely, we’ve been putting it into a state that we are happy to inhabit. We managed to redo the front room with little to no disagreements on how it was going to look, and both of us were pleased with the end result. … Continue reading Architectural Visualization and the Oculus Quest: An Exploration