2001: A Tether Odyssey and the Benefits of Needless Complexity
One of my projects from last year tasked me with creating a first person game in Unreal Engine’s node-based Blueprint. I decided to create a game set in space, where the player must navigate the environment by pulling themselves onto objects using a tether gun. The finished product With this in mind, I tackled movement … Continue reading 2001: A Tether Odyssey and the Benefits of Needless Complexity