SONNY MATTHEWS
GAMEPLAY DESIGNER
WORK RESUME
Unannounced Project
| Company | Anchor Point |
| Date | Jan ’25 – March ’26 |
| Role | Game Designer |
| Genre | Third Person Coop Hero Shooter |
| Engine | Unreal Engine 5 |
Demonstration of work can be provided on request
Fable
| Company | Playground Games |
| Date | June ’21 – June ’24 |
| Role | Gameplay Designer |
| Genre | Third Person Action RPG |
| Engine | In House |
STUDENT PROJECTS
Project Souls-Like
A 3D melee combat system, in the vein of games released by From Software.
DATE
Sept 20 – April 21
ROLE
Game/Technical Designer (solo).
CREATED IN?
Unreal Engine 4.
Marble Explorer
A physics-based arcade platformer, where managing momentum is the key to success.
DATE
April 20 – June 20
ROLE
Game/Technical Designer (team).
CREATED IN?
Unreal Engine 4.
Hercle
A character mascot platformer/survival game, focusing on the plight of a hermit crab on a new and strange island.
DATE
June 20 – Sept 20
ROLE
Game Designer (team).
CREATED IN?
Unreal Engine 4.
Tank Constructors
Co-operative and Competitive Building game similar to “Command & Conquer: Renegade”.
DATE
Sept 19 – April 20
ROLE
Technical Designer (solo).
CREATED IN?
Unreal Engine 4.





