SONNY MATTHEWS
GAMEPLAY DESIGNER


WORK RESUME


Unannounced Project

CompanyAnchor Point
DateJan ’25 – March ’26
RoleGame Designer
GenreThird Person Coop Hero Shooter
EngineUnreal Engine 5

Demonstration of work can be provided on request

Fable

CompanyPlayground Games
DateJune ’21 – June ’24
RoleGameplay Designer
GenreThird Person Action RPG
EngineIn House

STUDENT PROJECTS


Project Souls-Like

A 3D melee combat system, in the vein of games released by From Software.

DATE
Sept 20 – April 21

ROLE
Game/Technical Designer (solo).

CREATED IN?
Unreal Engine 4.


Marble Explorer

A physics-based arcade platformer, where managing momentum is the key to success.

DATE
April 20 – June 20

ROLE
Game/Technical Designer (team).

CREATED IN?
Unreal Engine 4.

Hercle

A character mascot platformer/survival game, focusing on the plight of a hermit crab on a new and strange island.

DATE
June 20 – Sept 20

ROLE
Game Designer (team).

CREATED IN?
Unreal Engine 4.

Tank Constructors

Co-operative and Competitive Building game similar to “Command & Conquer: Renegade”.

DATE
Sept 19 – April 20

ROLE
Technical Designer (solo).

CREATED IN?
Unreal Engine 4.